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Goodbye, Rust: Developer Quits Game Dev After 3 Years of Pain

A game developer shares why Rust failed to deliver in gamedev after three years of struggle and what went wrong.

11 aprilie 20241 min read
Goodbye, Rust: Developer Quits Game Dev After 3 Years of Pain

After three years of trying to make it in gamedev with Rust, a developer from LogLog Games decided to throw in the towel. His candid post is not just a rant but a valuable breakdown of the pitfalls that enthusiasts face when choosing Rust for games.

Why Rust didn't take off in gamedev?

  • Fighting the borrow checker — instead of being creative, you wrestle with the compiler over every reference.
  • Lack of mature engines — Bevy and Godot with Rust are still rough, while Unity/Unreal with C++ remain kings.
  • Gamedev ecosystem — libraries for physics, UI, and animation are either unstable or require reinventing the wheel.

The author notes that Rust is perfect for systems programming, but for games, it's like using a Swiss Army knife to cut bread: possible, but why suffer? He's switching to C# and Godot, where at least you can prototype quickly.

METABYTE studio comment: Rust is a great choice for backend or tooling, but for gamedev, stick with proven tech. Unless your project demands kernel-level performance, don't overcomplicate your life.

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