C++26 vs Old Ways: The Enum-to-String Showdown
C++26's reflection promises painless enum-to-string conversion, but is it faster than the old macro hacks?

C++ developers face yet another dilemma. On one side — battle-tested macros and code generation. On the other — the shiny new reflection in C++26. Vittorio Romeo ran the numbers: which approach wins in speed, safety, and sanity?
The article honestly admits that the old way (manual string arrays or macros) is fast but requires tons of boilerplate. It's like assembling IKEA furniture without instructions: you'll get there, but your sanity will be tested. Reflection promises compiler magic: just mark your enum, and strings appear. The catch? Compile time.
Benchmarks show that for 100 enum values, reflection is 2-3x slower to compile but easier to maintain. If you have a 1000-value enum (yes, they exist — especially in legacy codebases where every enum feels like a checklist for the apocalypse), reflection might be a lifesaver.
Which one to pick? For small projects with stable enums, stick to the old ways. For codebases that grow like bamboo after rain, give C++26 a try. Just make sure your compiler is up to date — some folks are still stuck on C++14 like it's grandma's dial-up.
METABYTE studio comment: We believe code should be written once and read for years. If C++26 reflection cuts down on macro madness, we're all for it. Because sometimes you look at the code and wonder: is this C++ or preprocessor wizardry?
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